I haven't used them, but some of Sovage Engineering's newer modules look like really fun playgrounds for percussion related stuff.
I had a Sample Drum for a while and it is pretty capable. The menus are pretty intuitive and I wouldn't say it's all that difficult or complicated to use. The Rample kind of bounced off me. There were nitpicks I had with it, but it was one of my very early modules, so I forget at this point exactly what my gripes were. I also had an STS for a while and used that for percussion sometimes, like you mention.
I had an Ultra Kick briefly. It sounded cool and was fun to modulate and everything, but it's the module that really made the light bulb go off of ... "I should just patch all these sounds myself." There's certainly something to be said for "rolling your own" drums just with creative patching and filters/mixers/VCAs.
I went through a few dedicated snare modules and never found one that blew my hair back. You might take a peek at Blue Lantern's percussive offerings though. Their Asteroid Snare in particular impressed me in demos on Youtube and got some good word of mouth here, seemed to be a lot of flexibility in how you dial in the snare sound. A lot of other snare modules I've used just didn't have the right crispness or ... I dunno ... snare-i-ness to them. The Kraken for instance was too chonky for my tastes, very heavy and crunchy, and the Mutant Snare was too much like just noise with a filter and not enough else to it.
The Twincussion by Vermona was an interesting one to patch with and pretty fun to use, but the levels on the left/bass channel were too quiet, something a lot of Twincussion users complained of.
The WMD Crucible is an *excellent* cymbals module. I don't even like cymbals that much and I probably got the most mileage out of that one, as far as dedicated percussion modules go. Very lifelike and ringy and organic. Patching Panda's Hatz also seems like a good one in the cymbals/hi-hats arena, I've liked the demos for that one.
I had a Sample Drum for a while and it is pretty capable. The menus are pretty intuitive and I wouldn't say it's all that difficult or complicated to use. The Rample kind of bounced off me. There were nitpicks I had with it, but it was one of my very early modules, so I forget at this point exactly what my gripes were. I also had an STS for a while and used that for percussion sometimes, like you mention.
I had an Ultra Kick briefly. It sounded cool and was fun to modulate and everything, but it's the module that really made the light bulb go off of ... "I should just patch all these sounds myself." There's certainly something to be said for "rolling your own" drums just with creative patching and filters/mixers/VCAs.
I went through a few dedicated snare modules and never found one that blew my hair back. You might take a peek at Blue Lantern's percussive offerings though. Their Asteroid Snare in particular impressed me in demos on Youtube and got some good word of mouth here, seemed to be a lot of flexibility in how you dial in the snare sound. A lot of other snare modules I've used just didn't have the right crispness or ... I dunno ... snare-i-ness to them. The Kraken for instance was too chonky for my tastes, very heavy and crunchy, and the Mutant Snare was too much like just noise with a filter and not enough else to it.
The Twincussion by Vermona was an interesting one to patch with and pretty fun to use, but the levels on the left/bass channel were too quiet, something a lot of Twincussion users complained of.
The WMD Crucible is an *excellent* cymbals module. I don't even like cymbals that much and I probably got the most mileage out of that one, as far as dedicated percussion modules go. Very lifelike and ringy and organic. Patching Panda's Hatz also seems like a good one in the cymbals/hi-hats arena, I've liked the demos for that one.
Statistics: Posted by lfad — Mon Aug 26, 2024 3:51 pm